New pages
- 13:44, 16 October 2018 Humbaba (hist) [14 bytes] Narloke (talk | contribs) (Created page with "fr:Humbaba")
- 10:40, 16 October 2018 Enki (hist) [11 bytes] Narloke (talk | contribs) (Created page with "fr:Enki")
- 12:00, 5 September 2018 Dumuzid (hist) [2,153 bytes] Narloke (talk | contribs) (Created page with "vignette fr:Dumuzid")
- 15:13, 4 September 2018 Hildra (world) (hist) [5,756 bytes] Narloke (talk | contribs) (Created page with "Hildra est une petite planète du système de Kodri. Elle possède un soleil et une lune et, de ce que l’on en sait, est la seule planète habitable du sy...")
- 15:10, 4 September 2018 History (hist) [2,087 bytes] Narloke (talk | contribs) (Created page with "In the beginning, there was Cellyon, a friendly and benevolent celestial being. With his help, Hildra, a small planet of the Kodri system, prospered for thousands of years....")
- 13:12, 2 September 2018 TestSMW (hist) [48 bytes] 82.253.123.100 (talk) (Created page with "Property test: Property name::Property value")
- 17:55, 29 August 2018 Main Page (hist) [1,525 bytes] Narloke (talk | contribs) (Created page with "fr:Accueil <strong>Wiki Cellyon-Boss Confrontation</strong> <h1>Lore</h1> :Universe :<h2>Locations</h2> ::Hildra ::Inurnim ::The Nademasir :<h2>Organ...")
- 17:28, 21 August 2018 Univers (hist) [2,371 bytes] Narloke (talk | contribs) (Page créée avec « Au commencement, il y avait Cellyon : un être céleste bienveillant et bon. Grâce à lui, Hildra, petite planète du système de Kodri, prospéra pendant des milliers d... »)
- 16:05, 17 August 2018 Hematomancer (hist) [1,847 bytes] Kranchy (talk | contribs) (Page créée avec « <h2>Origin</h2> The term '''Hematomancer''' originally refers to the members of the Hematomancy Institute. <h2>Weapon</h2> <h2>Role</h2> <h2>Skills</h2> File:N... »)
- 15:43, 9 August 2018 Getting Started (hist) [4,833 bytes] Kranchy (talk | contribs) (Page créée avec « <h2>Introduction</h2> In Cellyon, you can create your own bosses and levels ! You can script their behaviors, their phases, their targets, make some news spells with cust... »)
- 16:47, 8 August 2018 Preview Panel (hist) [387 bytes] Kranchy (talk | contribs) (Page créée avec « thumb|left|320px|The preview panel The preview panel is opened when choosing from a panel of visual or auditive options, like in the ... »)
- 16:43, 8 August 2018 Sound Effect Node (hist) [277 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>EFFECT NODE</strong> thumb|left|320px|The sound effect node <h2>Effect</h2> Plays a sound effect on the target. The effect is ch... »)
- 16:42, 8 August 2018 Visual Effect Node (hist) [282 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>EFFECT NODE</strong> thumb|left|320px|The visual effect node <h2>Effect</h2> Plays a particle effect on the target. The effect... »)
- 16:33, 8 August 2018 Taunt Node (hist) [302 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>EFFECT NODE</strong> thumb|left|320px|The taunt node <h2>Effect</h2> Taunts the target, making the caster its highest threat. Addition... »)
- 16:28, 8 August 2018 Interrupt Node (hist) [273 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>EFFECT NODE</strong> thumb|left|320px|The interrupt node <h2>Effect</h2> Interrupts the target current spell channeling if it can... »)
- 16:20, 8 August 2018 Dispel Buff Node (hist) [341 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>EFFECT NODE</strong> thumb|left|320px|The dispel buff cooldowns node <h2>Effect</h2> Removes a specific buff or debuff from the t... »)
- 16:19, 8 August 2018 Dispel All Node (hist) [237 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>EFFECT NODE</strong> thumb|left|320px|The dispel all cooldowns node <h2>Effect</h2> Removes all the dispellable debuffs (persisten... »)
- 14:10, 7 August 2018 Threat (hist) [752 bytes] Kranchy (talk | contribs) (Page créée avec « The last characteristic is specific to AI-controlled entities. Each attack received by these monsters from the players generates a certain amount of '''threat''' according... »)
- 14:10, 7 August 2018 Stack (hist) [358 bytes] Kranchy (talk | contribs) (Page créée avec « Some of the spells have a persistent effect on the target; they are called buffs when they have an overall positive effect, and debuffs when it is negative. Sometimes, a... »)
- 14:09, 7 August 2018 Speed (hist) [246 bytes] Kranchy (talk | contribs) (Page créée avec « If the entity can move, we can consider its speed as a characteristic. In this event, we separate the '''base speed''', which is the speed at the beginning of the game, an... »)
- 14:09, 7 August 2018 Resources (hist) [417 bytes] Kranchy (talk | contribs) (Page créée avec « Some actions from the entity require a certain amount of resource to be available. They can be presented under many forms (Mana, Rage, Energy…) depending on the concerne... »)
- 14:06, 7 August 2018 Health (hist) [781 bytes] Kranchy (talk | contribs) (Page créée avec « The entities have an amount of health points that represents their vitality. The value itself has no direct influence, but if it ever reaches zero, the entity is considere... »)
- 13:57, 7 August 2018 Crowd Control (hist) [2,779 bytes] Kranchy (talk | contribs) (Page créée avec « Some elements of the game might interfere with the player’s position. We will refer to the effects that impediment the ability of an entity to move or use its skills as... »)
- 13:55, 7 August 2018 Crowd Control Node (hist) [783 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>EFFECT NODE</strong> thumb|left|320px|The crowd control node <h2>Effect</h2> Add 1 to the counter for the crownd control. If th... »)
- 11:48, 6 August 2018 Reset Cd Node (hist) [297 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>EFFECT NODE</strong> thumb|left|320px|The reset all cooldowns node <h2>Effect</h2> Resets the cooldown of all the skills of the targ... »)
- 11:34, 6 August 2018 Spawn Nodes (hist) [2,138 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>EFFECT NODE</strong> <h2>Role in the editor</h2> The spawn effect is used to make another entity appear in the game. Each node can make several entities spawn, b... »)
- 11:06, 6 August 2018 Alteration Node (hist) [2,198 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>EFFECT NODE</strong> <h2>Role in the editor</h2> The alteration effect can affects the characteristics of an entity in a very customizable way. Typically, this... »)
- 10:19, 6 August 2018 Effect Nodes (hist) [1,171 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>NODE CATEGORY</strong> thumb|left|320px|The base effect node in the editor. <h2>Role in the editor</h2> The effect nodes are placed i... »)
- 11:54, 2 August 2018 Base Buff Node (hist) [1,772 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>BASE NODE</strong> <h2>Role in the editor</h2> The base buff node represents the basic data of a buff (a spell that is persitent) and serves as an origin point f... »)
- 11:42, 2 August 2018 Base Projectile Node (hist) [1,613 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>BASE NODE</strong> <h2>Role in the editor</h2> The base projectile node represents the basic data of a projectile and serves as an origin point for its behaviour... »)
- 11:29, 2 August 2018 Base Attack Node (hist) [650 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>BASE NODE</strong> <h2>Role in the editor</h2> The base attack node represents the basic data of an attack (spell based on a collision with a weapon) and serves... »)
- 11:21, 2 August 2018 Base Magic Node (hist) [259 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>BASE NODE</strong> <h2>Role in the editor</h2> The base magic node is the origin point of the spell editor File:BaseSpellNodeWiki.png|thumb|left|320px|The bas... »)
- 15:54, 1 August 2018 Nodes (hist) [1,347 bytes] Kranchy (talk | contribs) (Page créée avec « <h2>Role in the editor</h2> The nodes are the central elements of the editor. One node alone is just a set of data, but by linking them to one another a logic is created... »)
- 15:39, 1 August 2018 Base Spell Nodes (hist) [684 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>NODE CATEGORY</strong> <h2>Role in the editor</h2> Several types of spells are available in the phase editor or class editor. They are created with a base spell... »)
- 15:32, 1 August 2018 Base Class Node (hist) [753 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>BASE NODE</strong> <h2>Role in the editor</h2> The base class node contains the basic data for a class and serves as an origin point for the available skills of... »)
- 15:21, 1 August 2018 Base Spawn Area Node (hist) [330 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>BASE NODE</strong> <h2>Role in the editor</h2> The base spawn area node is the only node in the spawn area editor File:BaseSpawnAreaNodeWiki.png|thumb|left|32... »)
- 12:11, 1 August 2018 Base Aoe Node (hist) [1,315 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>BASE NODE</strong> <h2>Role in the editor</h2> The base aoe node represents the basic data of an aoe and serves as an origin point for its behaviour File:Base... »)
- 11:23, 1 August 2018 Base Phase Node (hist) [259 bytes] Kranchy (talk | contribs) (Page créée avec « <strong>BASE NODE</strong> <h2>Role in the editor</h2> The base phase node is the origin point of the phase editor <h2>Components</h2> Only the general component is pr... »)
- 11:11, 1 August 2018 Base Entity Node (hist) [911 bytes] Kranchy (talk | contribs) (Page créée avec « <h2>Role in the editor</h2> The base entity node represents the basic data of an entity and serves as an origin point for the management of the phase of the entity <h2>C... »)