Base Buff Node

From Cellyon: Boss Confrontation Wiki Guide
Jump to: navigation, search

BASE NODE

Role in the editor

The base buff node represents the basic data of a buff (a spell that is persitent) and serves as an origin point for its behavior

The base buff node in the editor.

Components

Besides the general component in every base node, the following fields are present :

Is visible in effet bar: Checkbox: The icon and number of stacks of the buff are display above the heath bar of the affected target

Is dispellable: Checkbox: The buff is dispelled if a dispel all effect is applied on the affected target

Duration: Input field: Time before the buff disappears automatically (0 means infinite buff)

Apply over time: Checkbox: Sets whether or not the buff should repeat its effects regularly

Tick frequency: Input field: Interval between two automatic activations of the effects (only if Apply over time is checked)

Behaviour when hit again: Checkboxes: Sets the correct behavior for each time the same target is affected by the same buff

- Ignore : The buff is not reapplied

- Reset : The duration of the buff is reset to its initial duration

- Stack : The number of stacks of the buff is incremented by 1 (counter that can later be used in effects)

- Duplicate : The buff is treated as a new buff

Reapply effects on hit: Checkbox: Sets whether or not the effects are also reapply each time the player is hit (independently from the tick frequency)

Revert effect after buff: Checkbox: Revert the revertable effects when the buff disappears (Duration is over or the buff is dispelled)