Base Buff Node
BASE NODE
Role in the editor
The base buff node represents the basic data of a buff (a spell that is persitent) and serves as an origin point for its behavior
Components
Besides the general component in every base node, the following fields are present :
Is visible in effet bar: Checkbox: The icon and number of stacks of the buff are display above the heath bar of the affected target
Is dispellable: Checkbox: The buff is dispelled if a dispel all effect is applied on the affected target
Duration: Input field: Time before the buff disappears automatically (0 means infinite buff)
Apply over time: Checkbox: Sets whether or not the buff should repeat its effects regularly
Tick frequency: Input field: Interval between two automatic activations of the effects (only if Apply over time is checked)
Behaviour when hit again: Checkboxes: Sets the correct behavior for each time the same target is affected by the same buff
- Ignore : The buff is not reapplied
- Reset : The duration of the buff is reset to its initial duration
- Stack : The number of stacks of the buff is incremented by 1 (counter that can later be used in effects)
- Duplicate : The buff is treated as a new buff
Reapply effects on hit: Checkbox: Sets whether or not the effects are also reapply each time the player is hit (independently from the tick frequency)
Revert effect after buff: Checkbox: Revert the revertable effects when the buff disappears (Duration is over or the buff is dispelled)