Base Projectile Node

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BASE NODE

Role in the editor

The base projectile node represents the basic data of a projectile and serves as an origin point for its behaviour

The base projectile node in the editor.

Components

Besides the general component in every base node, the following fields are present :

Death condtion

You can customize the moment the projectile will disappear among several options. Those options are cumulative and can be turned on by checking the corresponding box. Selecting none will create an infinite projectile (Be careful about computer resources in this case)

Timer: Input Field: The projectile disappears on itself after X seconds passed

Collision: Dropdown: The projectile disappears after colliding with a specific kind of object. The eventual effects of the collision are applied first

Model

You can customize the model of the projectile among the available ones

Activation

The aoe considers its effects only after X number of seconds. The collisions will be registered but the effects won't be applied

Trajectory

Start point: Dropdown: The part of the body from witch the projectile spawns

Fly to target: Checkbox: The projectile goes straight for the target even if it moves

Fly to target position: Checkbox: The projectile goes for the position of the target at the time of the cast

Speed: Input field: The speed of the projectile