Hematomancer
Origin
The term Hematomancer originally refers to the members of the Hematomancy Institute.
Weapon
Role
Skills
Sanguine bolt : Fires a projectile of blood that deals 3 damage to the target. Range : 20m. Cooldown : 1s
Blood Scythe (Rotation spell) : A blood scythe materializes and deals 3, then 3, then 4 damage and gains 2 charge of blood at the end. Range : melee. Cooldown : 8s
Hematomorph : Spawns an hematomorph that fights for the player Range : 12m. Cooldown : 18s
Blood links : Set the life of all players in a 10m radius to the mean of all their lifes Range : 10m. Cooldown : 2m
Lock Knock Down : Needs to have a full bar of resources to cast. Add 1 stack of "Lock Bypassed" that increases the speed, the damages and the life steal of all spells. At level 4 and 5, the resources bar progressively diminishes on its own Range : self. Cooldown : 1s
Blood chains : Creates a chain between the caster and the target that slowly steals life for 8 seconds Range : 10m. Cooldown : 8s
Blood pool : Creates a pool of blood on the ground that taunt all enemies nearby, reactivate to teleport to the pool and reabsorb the blood Range : 20m. Cooldown : 18s
Lashes (Rotation spell) : Series of strikes with blood lashes
Transfusing : Consumes blood to heal the target Range : 20m. Cooldown : 4s
+ Stun + Dispel + Interrupt + Taunt mono + Deplacement