Difference between revisions of "Nodes"

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(Page créée avec « <h2>Role in the editor</h2> The nodes are the central elements of the editor. One node alone is just a set of data, but by linking them to one another a logic is created... »)
 
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<strong>Toggle hideable</strong> Some of the content of a node might get hided for conciseness concern. If it is the case, this toggle allows to show or hide these additional fields.
 
<strong>Toggle hideable</strong> Some of the content of a node might get hided for conciseness concern. If it is the case, this toggle allows to show or hide these additional fields.
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<h2>List of available nodes</h2>
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'''[[Base Nodes]]'''
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- [[Base Entity Node]]
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- [[Base Phase Node]]
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- [[Base Aoe Node]]
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- [[Base Spawn Area Node]]
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- [[Base Magic Node]]
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- [[Base Attack Node]]
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- [[Base Projectile Node]]
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- [[Base Buff Node]]

Revision as of 15:58, 1 August 2018

Role in the editor

The nodes are the central elements of the editor. One node alone is just a set of data, but by linking them to one another a logic is created that defines the resulting gameplay.

To do so the following components are always present (A few exceptions apart) :

Node typical shape.

Components

Start anchor: Start a connection from this node. Must be linked to the End Anchor of another node to consider it as a next node

End anchor: Receives a connection from another node, which is then considered as a previous node for this one

Close button: Destroys the node. All the connections to it are also removed. If the node contains a link to another editor (Phase node, Spell node,...) and is the last one to reference it, the concerned editor is destroyed as well

Toggle hideable Some of the content of a node might get hided for conciseness concern. If it is the case, this toggle allows to show or hide these additional fields.




List of available nodes

Base Nodes

- Base Entity Node

- Base Phase Node

- Base Aoe Node

- Base Spawn Area Node

- Base Magic Node

- Base Attack Node

- Base Projectile Node

- Base Buff Node