Difference between revisions of "Base Nodes"
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To get considered by the game logic, every other node must be (eventually indirectly) linked to this node. | To get considered by the game logic, every other node must be (eventually indirectly) linked to this node. | ||
− | [[File:BaseNodeWiki.png|thumb|left|320px| | + | [[File:BaseNodeWiki.png|thumb|left|320px|Base node typical shape.]] |
<h2>Components</h2> | <h2>Components</h2> | ||
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Since this node represent the origin of the editor, it doesn't have a left anchor. | Since this node represent the origin of the editor, it doesn't have a left anchor. | ||
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<h2>Nodes of this category</h2> | <h2>Nodes of this category</h2> | ||
You can find the complete list of base nodes below : | You can find the complete list of base nodes below : | ||
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+ | - [[Base Entity Node]] | ||
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+ | - [[Base Phase Node]] | ||
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+ | - [[Base Aoe Node]] | ||
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+ | - [[Base Spawn Area Node]] | ||
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+ | - [[Base Magic Node]] | ||
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+ | - [[Base Attack Node]] | ||
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+ | - [[Base Projectile Node]] | ||
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+ | - [[Base Buff Node]] | ||
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+ | [[fr:Noeuds_de_base]] |
Latest revision as of 15:35, 4 September 2018
NODE CATEGORY
Role in the editor
The base nodes are the main nodes of each editor. They're labelled as "X" Parameters and manage the mandatory elements of the concerned feature. To get considered by the game logic, every other node must be (eventually indirectly) linked to this node.
Components
All base nodes have a General Component, that allows to set up a name and an icon for the concerned entity/phase/spell
Since this node represent the origin of the editor, it doesn't have a left anchor.
Nodes of this category
You can find the complete list of base nodes below :