Difference between revisions of "Nodes"

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Latest revision as of 15:23, 4 September 2018

Role in the editor

The nodes are the central elements of the editor. One node alone is just a set of data, but by linking them to one another a logic is created that defines the resulting gameplay.

To do so the following components are always present (A few exceptions apart) :

Node typical shape.

Components

Start anchor: Start a connection from this node. Must be linked to the End Anchor of another node to consider it as a next node

End anchor: Receives a connection from another node, which is then considered as a previous node for this one

Close button: Destroys the node. All the connections to it are also removed. If the node contains a link to another editor (Phase node, Spell node,...) and is the last one to reference it, the concerned editor is destroyed as well

Toggle hideable Some of the content of a node might get hided for conciseness concern. If it is the case, this toggle allows to show or hide these additional fields.




List of available nodes

Base Nodes

- Base Entity Node

- Base Phase Node

- Base Aoe Node

- Base Spawn Area Node

- Base Magic Node

- Base Attack Node

- Base Projectile Node

- Base Buff Node