Difference between revisions of "Hematomancer"

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(Page créée avec « <h2>Origin</h2> The term '''Hematomancer''' originally refers to the members of the Hematomancy Institute. <h2>Weapon</h2> <h2>Role</h2> <h2>Skills</h2> File:N... »)
 
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[[File:NoIconWiki.png|40px]] '''Sanguine bolt''' : Fires a projectile of blood that deals 3 damage to the target. ''Range'' : 20m. ''Cooldown'' : 1s
 
[[File:NoIconWiki.png|40px]] '''Sanguine bolt''' : Fires a projectile of blood that deals 3 damage to the target. ''Range'' : 20m. ''Cooldown'' : 1s
  
[[File:NoIconWiki.png|40px]] '''Blood Sythe''' (Rotation spell) : A blood scythe materializes and deals 3, then 3, then 4 damage and gains 2 charge of blood at the end. ''Range'' : melee. ''Cooldown'' : 8s
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[[File:NoIconWiki.png|40px]] '''Blood Scythe''' (Rotation spell) : A blood scythe materializes and deals 3, then 3, then 4 damage and gains 2 charge of blood at the end. ''Range'' : melee. ''Cooldown'' : 8s
  
 
[[File:NoIconWiki.png|40px]] '''Hematomorph''' : Spawns an hematomorph that fights for the player ''Range'' : 12m. ''Cooldown'' : 18s
 
[[File:NoIconWiki.png|40px]] '''Hematomorph''' : Spawns an hematomorph that fights for the player ''Range'' : 12m. ''Cooldown'' : 18s

Revision as of 16:06, 17 August 2018

Origin

The term Hematomancer originally refers to the members of the Hematomancy Institute.

Weapon

Role

Skills

NoIconWiki.png Sanguine bolt : Fires a projectile of blood that deals 3 damage to the target. Range : 20m. Cooldown : 1s

NoIconWiki.png Blood Scythe (Rotation spell) : A blood scythe materializes and deals 3, then 3, then 4 damage and gains 2 charge of blood at the end. Range : melee. Cooldown : 8s

NoIconWiki.png Hematomorph : Spawns an hematomorph that fights for the player Range : 12m. Cooldown : 18s

NoIconWiki.png Blood links : Set the life of all players in a 10m radius to the mean of all their lifes Range : 10m. Cooldown : 2m

NoIconWiki.png Lock Knock Down : Needs to have a full bar of resources to cast. Add 1 stack of "Lock Bypassed" that increases the speed, the damages and the life steal of all spells. At level 4 and 5, the resources bar progressively diminishes on its own Range : self. Cooldown : 1s

NoIconWiki.png Blood chains : Creates a chain between the caster and the target that slowly steals life for 8 seconds Range : 10m. Cooldown : 8s

NoIconWiki.png Blood pool : Creates a pool of blood on the ground that taunt all enemies nearby, reactivate to teleport to the pool and reabsorb the blood Range : 20m. Cooldown : 18s

NoIconWiki.png Lashes (Rotation spell) : Series of strikes with blood lashes

NoIconWiki.png Transfusing : Consumes blood to heal the target Range : 20m. Cooldown : 4s


Talents

Challenges