Getting Started
Introduction
In Cellyon, you can create your own bosses and levels ! You can script their behaviors, their phases, their targets, make some news spells with customizable appearance, create custom classes, define objectives, and much more.
The idea for creating a boss editor came from the observation that most MMORPG bosses were not very complex. Most of the time, their behavior consists in a series of events that modify the game state (for example removing X from the players’ health or spawning another entity), according to certain conditions.
By presenting this behavior as a node editor, we're making it much more accessible, through this tutorial you will be able to quickly learn how the editor works, but it assumes you already know the basics of MMO boss fighting (concepts of phases, aggro..). If not, it is recommended that you check this tutorial first.
Objectives
Here are the list of things you will create along this tutorial. Together we will make a simple but effective boss fight that provides a good start for more complex ones later.
- A new custom level
- A main boss
- A spell
- An aoe
Creating a new level
Let's start by creating a level. To do so, simply select the editor button from the main menu
On the left panel are your custom levels, for now it is most likely empty but if you want to continue you work on a level, simply select it in this list and it will get loaded in the editor.
For now let's create a new one with the create level button