Base Attack Node

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Revision as of 11:29, 2 August 2018 by Kranchy (talk | contribs) (Page créée avec « <strong>BASE NODE</strong> <h2>Role in the editor</h2> The base attack node represents the basic data of an attack (spell based on a collision with a weapon) and serves... »)
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BASE NODE

Role in the editor

The base attack node represents the basic data of an attack (spell based on a collision with a weapon) and serves as an origin point for its behaviour

The base attack node in the editor.

Components

Besides the general component in every base node, the following fields are present :

Weapon

You can choose here the part of the model you consider as the attacking weapon

Activation

The attack considers its effects only after X number of seconds. The collisions will be registered but the effects won't be applied