Difference between revisions of "Crowd Control Node"
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Add 1 to the counter for the [[Crowd Control|crowd control]]. If this counter is then equal to 1, the effects corresponding to this [[Crowd Control|control]] are started. | Add 1 to the counter for the [[Crowd Control|crowd control]]. If this counter is then equal to 1, the effects corresponding to this [[Crowd Control|control]] are started. | ||
Le type of crowd control is chosen at the creation of the node from the context menu. | Le type of crowd control is chosen at the creation of the node from the context menu. | ||
+ | |||
+ | It is strongly advised to make sure the [[Crowd Control|crowd control]] can be reverted, otherwise it will last indefinitely (for exemple place it in a buff or under a collision that reverts its effects) | ||
<h2>Revert Effect</h2> | <h2>Revert Effect</h2> | ||
Remove 1 from the counter for the [[Crowd Control|crowd control]]. If this counter is then equal to 0, the effects corresponding to this [[Crowd Control|control]] are stopped. | Remove 1 from the counter for the [[Crowd Control|crowd control]]. If this counter is then equal to 0, the effects corresponding to this [[Crowd Control|control]] are stopped. |
Latest revision as of 16:30, 8 August 2018
EFFECT NODE
Effect
Add 1 to the counter for the crowd control. If this counter is then equal to 1, the effects corresponding to this control are started. Le type of crowd control is chosen at the creation of the node from the context menu.
It is strongly advised to make sure the crowd control can be reverted, otherwise it will last indefinitely (for exemple place it in a buff or under a collision that reverts its effects)
Revert Effect
Remove 1 from the counter for the crowd control. If this counter is then equal to 0, the effects corresponding to this control are stopped.