Difference between revisions of "Base Nodes"
m (A protégé « Base Nodes » ([Modifier=Autoriser uniquement les administrateurs] (infini) [Renommer=Autoriser uniquement les administrateurs] (infini))) |
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+ | <strong>NODE CATEGORY</strong> | ||
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+ | <h2>Role in the editor</h2> | ||
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The base nodes are the main nodes of each editor. They're labelled as "X" Parameters and manage the mandatory elements of the concerned feature. | The base nodes are the main nodes of each editor. They're labelled as "X" Parameters and manage the mandatory elements of the concerned feature. | ||
+ | To get considered by the game logic, every other node must be (eventually indirectly) linked to this node. | ||
+ | |||
+ | <h2>Components</h2> | ||
+ | |||
+ | All base nodes have a General Component, that allows to set up a name and an icon for the concerned entity/phase/spell | ||
+ | |||
+ | Since this node represent the origin of the editor, it doesn't have a left anchor. | ||
− | + | <h2>Nodes of this category</h2> | |
You can find the complete list of base nodes below : | You can find the complete list of base nodes below : |
Revision as of 10:49, 1 August 2018
NODE CATEGORY
Role in the editor
The base nodes are the main nodes of each editor. They're labelled as "X" Parameters and manage the mandatory elements of the concerned feature. To get considered by the game logic, every other node must be (eventually indirectly) linked to this node.
Components
All base nodes have a General Component, that allows to set up a name and an icon for the concerned entity/phase/spell
Since this node represent the origin of the editor, it doesn't have a left anchor.
Nodes of this category
You can find the complete list of base nodes below :