Difference between revisions of "Effect Nodes"

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(Page créée avec « <strong>NODE CATEGORY</strong> thumb|left|320px|The base effect node in the editor. <h2>Role in the editor</h2> The effect nodes are placed i... »)
 
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The effect nodes are placed in an spell editor ou aoe editor to specify the effects that the spell or aoe will have in the game.
 
The effect nodes are placed in an spell editor ou aoe editor to specify the effects that the spell or aoe will have in the game.
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Each effect has a action of the game depending on the target and the caster. These action is specific to the type of the node and can eventually be reverted.
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If an effect is not revertable, trying to do so will have no effect
  
 
<h2>Components</h2>
 
<h2>Components</h2>

Revision as of 10:21, 6 August 2018

NODE CATEGORY

The base effect node in the editor.

Role in the editor

The effect nodes are placed in an spell editor ou aoe editor to specify the effects that the spell or aoe will have in the game.

Each effect has a action of the game depending on the target and the caster. These action is specific to the type of the node and can eventually be reverted.

If an effect is not revertable, trying to do so will have no effect

Components

Every effect can be applied to the target (the one of the spell or in collision with the aoe) or the caster (the one that casted the spell or spawn the aoe)







Nodes of this category

You can find the complete list of base nodes below :

- Alteration Node

- Spawn Node

- Reset Cd Node

- Crowd Control Node

- Dispel All Node

- Dispel Buff Node

- Interrupt Node

- Taunt Node

- Visual Effect Node

- Sound Effect Node

- Color Node

- Size Node

- Move Node

- Teleport Node

- Message Node

- Wait Node

- Spell Nodes

- Trance Node