Difference between revisions of "Base Entity Node"
m (A protégé « Base Entity Node » ([Modifier=Autoriser uniquement les administrateurs] (infini) [Renommer=Autoriser uniquement les administrateurs] (infini))) |
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The base entity node represents the basic data of an entity and serves as an origin point for the management of the phase of the entity | The base entity node represents the basic data of an entity and serves as an origin point for the management of the phase of the entity | ||
+ | [[File:BaseEntityNodeWiki.png|thumb|left|320px|The base entity node in the editor.]] | ||
<h2>Components</h2> | <h2>Components</h2> | ||
Latest revision as of 15:01, 1 August 2018
BASE NODE
Role in the editor
The base entity node represents the basic data of an entity and serves as an origin point for the management of the phase of the entity
Components
Besides the general component in every base node, the following fields are present :
Is Elite: Toggle: Sets whether the entity is elite or not. This has no influence in the game but the name of this entity will be displayed a bit differently
HP: Input Field: Sets the maximum health of the entity
Model: Dropdown: Sets the appearance of the entity among the available models
Speed: Input Field: Sets the speed of the entity. Default speed is 8 and a speed of 0 will prevent the entity from moving until its speed changes