Difference between revisions of "Base Nodes"

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To get considered by the game logic, every other node must be (eventually indirectly) linked to this node.  
 
To get considered by the game logic, every other node must be (eventually indirectly) linked to this node.  
  
[[File:BaseNodeWiki.png|thumb|left|320px|The base entity node in the editor.]]
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[[File:BaseNodeWiki.png|thumb|left|320px|Base node typical shape.]]
 
<h2>Components</h2>
 
<h2>Components</h2>
  

Revision as of 11:56, 1 August 2018

NODE CATEGORY

Role in the editor

The base nodes are the main nodes of each editor. They're labelled as "X" Parameters and manage the mandatory elements of the concerned feature. To get considered by the game logic, every other node must be (eventually indirectly) linked to this node.

Base node typical shape.

Components

All base nodes have a General Component, that allows to set up a name and an icon for the concerned entity/phase/spell

Since this node represent the origin of the editor, it doesn't have a left anchor.

Nodes of this category

You can find the complete list of base nodes below :